Blitz 1UP

Giving indie developers a boost


  • Explosionade! Trailer!! OMFG!!!
  • 29/09/2010

    Sh*t just got real.Explosionade, the latest game from Indie mastermind Nathan Fouts of Mommy's Best Games is one step closer to reality today, with the release of a debut trailer.The video shows off some of the awesome looking platform-shooting action you can expect to be enjoying when the game finally hits Xbox Live Indie Games sometime in the next few days.We know we covered this one already...

  • EA Partners looking for Indie developers
  • 28/09/2010

    It seems that EA Partners are starting to take the Indie Development Community seriously.We're a little late on this one, but it seems that Jamil Moledina has been making some interesting noises about EA Partners wanting to get seriously into helping Indie developers...

  • How indie games took on the world (and won)
  • 28/09/2010

    What makes a game Indie? We stumbled accross a few definitions from indie developers in an article from games radar posted back in 2009.

  • Want a career in games? Gamer Camp: Nano
  • 27/09/2010

    If you'd like to gain experience working under the guidance of industry professionals, Gamer Camp: Nano could be for you! This one-month course based in Birmingham, UK, will have input from a wide range of industry mentors working on a volunteer, unpaid basis including veterans from Blitz Games Studios, Codemasters and Rare.

  • Marketing is NOT Evil?
  • 27/09/2010

    The developers of AaaaaAAaaaAAAaaAAAAaAAAAA!!! (A Reckless Disregard for Gravity) have contributed a great postmortem article to Gamasutra where they discuss all the highs and lows of making their latest game.

  • Minecraft – building success, one block at a time
  • 24/09/2010

    World of Minecrack?We’ve been playing Minecraft, we’ve been dreaming Minecraft, we love Minecraft and we’re very pleased to hear about its success - and it’s not even out of Alpha! In the past 24 hours the much loved Indie game has sold nearly 20,000 copies… And all we can say is “YEEEEHAW!”Apparently sales were just over 4,000 copies per day (pretty awesome) when a payment server meltdown occurred last week.

  • PoV’s Challenge: make a game, sell one copy
  • 24/09/2010

    A few days ago PoV posted up a challenge on the Ludum Dare website and TIG forums.

  • IGN starts an 'Indie Open House'
  • 23/09/2010

    If you live anywhere near the San Francisco area and need some office space for your Indie team, IGN might be able to lend a hand.

  • Crowd-sourcing: design from the masses
  • 22/09/2010

    Crowd-sourcing isn't new; it's been around for roughly five years now and has generated massive amounts of column inches with articles calling it everything, from "amazing" to "evil".

  • Experimental price points for DLC
  • 22/09/2010

    Last week Cliffski released some new DLC for Gratuitous Space Battles.