Blitz 1UP

Giving indie developers a boost

ARTICLES

  • Dare to be Digital BAFTA Ones to Watch Award (Part 1)
  • 20/10/2010

    Dare to be Digital is a video games development competition that runs each year at the University of Abertay, Dundee.

  • 60 developers, 40 Stories
  • 20/10/2010

    What do you get when you have 60 wonderfully geeky individuals all working to develop a single videogame using the Unreal Engine? You could have guessed a game like “Batman: Arkham Asylum” or possibly “Leisure Suit Larry(?)” but you’d be wrong! You get what looks to be a comical and slightly epic indie puzzle game.

  • Indie gaming, meet Kindle...
  • 19/10/2010

    Triple Town by Spry Fox is an match 3 puzzle game in which you are trying to grow a city.

  • Videogame Gods say today is a day for fighting back!
  • 19/10/2010

    Game designer Warren Spector has issued a call to arms, asking stateside gamers to help protect videogames in the upcoming battle over censorship.

  • Thomas was alone. An indie game created in 24 hours
  • 18/10/2010

    Last Friday one of the designers at Blitz Games Studios decided he was going to run his own personal Game Jam over the weekend.

  • Indie game developer Nitrome - Super feedMe
  • 18/10/2010

    Nitrome are an independent game development studio based in London.

  • Indie Game Time Machine - EYEMAZE
  • 15/10/2010

    Every once in a while we see a browser game that really makes us think.

  • Game Spotlight: Cities in Motion
  • 15/10/2010

    We saw an early version of Colossal Order's stunning-looking public transport simulator way back in the misty past of 2009.

  • Mystery meal of the week - Indie game leftovers, YUMMY!
  • 14/10/2010

    Sometimes you end up with a fridge full of bits and pieces that aren’t big enough to call a meal.

  • Hello Games on why not innovating is risky business
  • 14/10/2010

    GamesIndustry.Biz have run a great little interview with Sean Murray from indie developer Hello games discussing everything from the success of Joe Danger to his thoughts on XBLA vs PSN as innovative platforms.What's really got the tongues wagging though are his assertions about where the big ticket publishers are getting it wrong:"You see the way that Minecraft, for instance, is on fire at the moment, you know? People want innovation, it's just that at this stage, publishers don't want risk - and that's what they're saying.

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