Are your games suffering from helmet hair? Do you need a better solution to turn that lump of not-so-mane-like brown into golden flowing locks? We could have the answer you’re looking for.
We’ve dug up a Masters thesis from Henrik Halén (Lund University) and Martin Wester (University of Linköping), detailing the science and methods behind ‘Real-Time Hair Simulation and Visualization for Games’. - This is a direct link to a pdf, you may need to RightClick->SaveAs in order to view it.