04/10/2010
http://forums.blitz1up.com/download/file.php?id=In an open letter to the games industry Ian Livingstone has called on the entire UK workforce to tell the government exactly what skills it needs in order to succeed."We want this review to be a first in many respects: in being truly led by industry, and in speaking not only to the government, but also to the young people, teachers and parents whose perceptions we want to change.The aim of this survey is to understand and articulate experiences of and challenges faced in learning and development by individuals working or seeking work in the industry.
01/10/2010
http://forums.blitz1up.com/download/file.php?id=Andrew Goulding of Brawsome, the developer behind the awesome indie game Jolly Rover, just posted up a couple of lectures that he made while working at the Academy of Interactive Entertainment (in Australia).They contain loads of useful and inspiring material about setting up an indie studio and making a game.
01/10/2010
Gamestar Mechanic is a game and community designed to teach kids the principles of game design and systems thinking.
30/09/2010
http://forums.blitz1up.com/download/file.php?id=On 23 September Zeboyd Games released a post mortem of their game ‘Breath of Death VII: The Beginning’.
29/09/2010
Inside Social games reported yesterday that Indie games developed for Facebook are gaining momentum.
28/09/2010
It seems that EA Partners are starting to take the Indie Development Community seriously.http://forums.blitz1up.com/download/file.php?id=We're a little late on this one, but it seems that Jamil Moledina has been making some interesting noises about EA Partners wanting to get seriously into helping Indie developers...
28/09/2010
http://forums.blitz1up.com/download/file.php?id=What makes a game Indie? We stumbled accross a few definitions from indie developers in an article from games radar posted back in 2009.
27/09/2010
The developers of AaaaaAAaaaAAAaaAAAAaAAAAA!!! (A Reckless Disregard for Gravity) have contributed a great postmortem article to Gamasutra where they discuss all the highs and lows of making their latest game.
24/09/2010
http://forums.blitz1up.com/download/file.php?id=World of Minecrack?We’ve been playing Minecraft, we’ve been dreaming Minecraft, we love Minecraft and we’re very pleased to hear about its success - and it’s not even out of Alpha! In the past 24 hours the much loved Indie game has sold nearly 20,000 copies… And all we can say is “YEEEEHAW!”http://forums.blitz1up.com/download/file.php?id=Apparently sales were just over 4,000 copies per day (pretty awesome) when a payment server meltdown occurred last week.
23/09/2010
http://forums.blitz1up.com/download/file.php?id=If you live anywhere near the San Francisco area and need some office space for your Indie team, IGN might be able to lend a hand.